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An apocalyptic element existing in the prophets, in Zacharias (i-vi), in Tobias (Tobias, xiii), can be traced back to the visions of Ezechiel which form the prototype of apocalyptic; all this had its influence upon the new literature.Messianism of course plays an important part in apocalyptic eschatology and the idea of the Messias in certain books received a very high development.Thus it has the connotation "uncanonical" with some of them. Jerome evidently applied the term to all quasi-scriptural books which in his estimation lay outside the canon of the Bible, and the Protestant Reformers, following Jerome's catalogue of Old Testament Scriptures — one which was at once erroneous and singular among the Fathers of the Church — applied the title Apocrypha to the excess of the Catholic canon of the Old Testament over that of the Jews.Naturally, Catholics refuse to admit such a denomination, and we employ "deuterocanonical" to designate this literature, which non-Catholics conventionally and improperly know as the "Apocrypha".The subject will be treated as follows: , hidden, and corresponding to the neuter plural of the adjective.

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Jewish apocalyptic writing is an attempt to supply the place of prophecy, which had been dead for centuries, and it has its roots in the sacred oracles of Israel.(See CANON OF THE OLD TESTAMENT.) The original and proper sense of the term as applied to the pretended sacred books was early obscured.

In 1989, the computer scientist Mark Humphrys wrote an absurdly primitive chatbot, MGonz, which not only convinced another user (at Drake University, reached in an early online chat room) that it was human, but browbeat this confession out of him: MGonz had no understanding of what the other user was saying, but succeeded, as Humphrys explained, through “profanity, relentless aggression, prurient queries about the user, and implying he was a liar when he made responses to these.” than red blocks (or profanity and abuse), you ran into the problem of logically representing language.… continue reading »

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cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize cmd2 bind "STICK2" " zoom" // RS click - Rifle Zoom // Fixed bindings, do not change these across joystick presets cmd2 bind "BACK" "togglescores" // (back) button - scores cmd2 bind "START" "pause" // (start) button - pause cmd2 bind "S1_UP" " menu Up" // Hud menu Up cmd2 bind "S1_DOWN" " menu Down" // Hud menu Down cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight cmd2 bind "LEFT" "slot3" // DPad Left - grenade cmd2 bind "RIGHT" "slot4" // DPad Right - health cmd2 bind "DOWN" "slot5" // DPad Down - Pills sk_autoaim_mode 2 bind "ESCAPE" "cancelselect" bind "`" "toggleconsole" bind "START" "gameui_activate" bind "TAB" " showscores" bind "SPACE" " jump" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" " moveleft" bind "d" " moveright" bind "e" " use" bind "f" "impulse 100" bind "h" "motd" bind "m" "chooseteam" bind "c" " voicerecord" bind "q" "lastinv" bind "r" " reload" bind "s" " back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" " forward" bind "x" " mouse_menu QA" bind "y" "messagemode" bind "z" " mouse_menu Orders" bind "c" " duck" bind "SHIFT" " speed" bind "F1" "Vote Yes" bind "F2" "Vote No" bind "F5" "jpeg" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" " attack" bind "MOUSE2" " attack2" bind "MOUSE3" " zoom" joystick 1 joy_advanced "1" // use advanced joystick options (allows for multiple axes) joy_name "L4D2 Playstation2 Joystick Configuration" joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right) joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back) joy_advaxisz 2 // z-axis is treated like a button joy_advaxisr 4 // r-axis controls GAME_AXIS_PITCH (look up and down) joy_advaxisu 0 // u-axis controls GAME_AXIS_YAW (look left and right) joy_advaxisv 0 // v-axis is unused joy_forwardsensitivity -1.0 // movement sensitivity joy_sidesensitivity 1.0 joy_forwardthreshold 0.1 // movement dead zone settings joy_sidethreshold 0.1 joy_pitchsensitivity 1.0 // look sensitivity joy_yawsensitivity -1.5 joy_pitchthreshold 0.1 // look dead zone settings joy_yawthreshold 0.15 joy_variable_frametime 1 joy_autoaimdampenrange 0.85 joy_autoaimdampen 0.5 joy_lowend 0.65 joy_lowmap 0.15 joy_accelscale 3.0 joy_accelmax 4.0 joy_response_move 5 joy_response_look 1 joy_autoaimdampen 0.3 joy_autoaimdampenrange 0.85 joyadvancedupdate // advanced joystick update allows for analog control of move and look // controller1 bindings jlook // enable joystick look bind "JOY3" " jump; menu Accept" // (A) button - Jump -menu Accpt allows us to make selections on hud menus bind "JOY2" " reload" // (B) button - Reload bind "JOY4" " use" // (X) Use bind "JOY1" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.… continue reading »

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The show was revived on WCIU-TV (channel 26) when it became an English-language independent station in December 1994, and has aired there locally ever since, and began to be broadcast nationally on Me TV in April 2011.… continue reading »

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